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Computer Programming at Glenburnie School

Technology has rapidly evolved over the past few years and is increasingly incorporated in all areas of learning in many schools.  One aspect of technology that has not been widely explored to date is the field of computer programming.

Glenburnie School has been proactive in this area, and has taken a multi-grade approach to engaging students in this field and introducing the world of programming in Computer Technology classes.

Formal instruction begins in Grades 1 and 2 when students are introduced to BeeBot and Roamer, robots that use the LOGO programming language to move around the floor.  Instruction continues in Grade 3 when students learn to utilize software which replicates their foundation knowledge, as well as building on additional coding skills, such as how to repeat lines of code.

Once these skills have been mastered in the early grades, students in Grades 4 to 8 are introduced to Scratch, a software program developed by MIT, which can be used to create interactive art, stories, and games.

Introduction of programming skills in Computer Technology classes is another way that Glenburnie School effectively prepares students to confidently meet the challenges and opportunities they will face in our rapidly changing world.